Getting Started with Virtual Learning

Updated: Mar 27, 2019

When assessing whether to implement the use of Virtual Reality for Learning, many Learning Leaders may be simultaneously excited by the technology's possibilities yet daunted by the potential costs and envisioned complexities of the Tech.

The good news is that implementing VR technology is far less daunting than it might seem. The costs associated with creating Virtual Reality experiences have come down significantly over the past year, through the release of VR development kits, improved technical integration and the drop in headset and data storage prices. Coupled with the creation of platforms such as VRTUOSA, the implementation of the technology is actually pretty seamless and simple to roll out.

As a result, many will find the cost of VR-based training really quite reasonable, especially when companies consider the increases in performance and the cost savings from time lost to longer, traditional training methods, VR can show a rapid return on investment.

With technology improving and prices dropping, the major steps to consider for creating successful VR learning resemble those typically involved in designing any good learning program:

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Determine the type of knowledge that learners must absorb and how they must use that knowledge during the job to help understand whether VR is right for your needs and how it should be used.

2. Create your business case. Quantify the expected benefit from the training in terms of increased performance, decreased errors, and productivity gains from fewer days lost to training. Array those benefits against expected costs to understand the ROI for the project.

3. Pilot the training. There is no need to take an "all in" approach. Begin with a pilot program to evaluate the effectiveness of the VR training and its adoption within the organisation.

4. Quantify the benefit and scale the program. Use the results of the pilot program to validate initial estimates of ROI, modify the program based on what worked and what did not, and scale in scope or size of deployment.

Following these steps, companies adopting VR should get more than a shiny new technology, they can get better learning at lower cost than other Training options. Ultimately, the application of VR and its ROI are limited not by dollars or technology but purely by imagination.

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